Michelle Chen and Emma Losin from the Bobarista team joined us to talk about how psychology, empathy, and storytelling come together in their cozy mobile game for good. From heartfelt conversations to healing through play, they explore how games can connect players on a deeper emotional level.
We sat down with Jess Rowlings and Matt Harrison from Next Level Collaboration to talk about how neurodiversity-affirming design is shaping the future of accessible play. From text chat and sensory settings to co-designing with communities, they highlight how small changes can open big doors for players.
GCAP 2025 sets the stage for Melbourne International Games Week with colour and creativity!
In a sunlit classroom filled with students, developers, and old friends, I found something unexpected.
From deep dives into gaming history to personal reflections and industry events, our articles explore the stories behind the games, the people who make them, and the players who love them.
Whether it’s co-op gaming, live streaming, daily walks, or finally starting that hobby you’ve been putting off, #BeyondTheScreen is your chance to take on a personal challenge that supports mental wellbeing — for yourself and others.
Kulebra and The Souls of Limbo isn’t just a game — it’s an ofrenda for the broken, a love letter to second chances, and proof that the dead (and the undead snake helping them) can teach us more about living than any self-help book.
Wander Stars is bright, playful and full of heart. Locations are vivid, characters are memorable, and the combat is both intuitive and satisfying. The attack-name mechanic is more than a gimmick. It invites creativity and strategy.
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