Words by Conor Woods for Levelhead Gaming
Kill ’em with kindness in a Día de Muertos land of lost souls.
We’ve all got baggage. But the Souls of Limbo? Their bags are wildly over the weight limit.
Trapped in purgatorial pre-flight, they replay their regrets like broken records, haunted by trauma, guilt, or just the nagging sense that they left the stove on.
To move on, they need clarity. And that’s where the titular player character Kulebra slithers in: a skeletal snake with eyes like lanterns, burning bright enough to light the path forward.
Forget swords. Forget guns. In Kulebra and The Souls of Limbo, your weapons are kindness, a sharp ear, and a knack for asking the right questions. You’ll wander this vibrant afterlife, piecing together stories from confetti-throwing crows, cryptic photos, and souls stuck in their own emotional quicksand.
Nail the right combo of items, dialogue, and emotional detective work, and you’ll etch marks on their troubled hearts, breaking cycles of pain with warmth instead of force.But be warned: before peace comes the storm. Each soul’s darkest fears will lash out — rage, sorrow, the works — and only true empathy can guide them towards the light.
This isn’t just another quest for loot or EXP. Kulebra blends classic adventure gameplay with a radical premise: what if healing was the combat?The Día de Muertos aesthetic isn’t just backdrop — it’s the game’s pulsing core.
Sun-drenched plazas blaze with turquoise and crimson; twilight hums with amber shadows; midnight wraps the world in velvety indigo. Every corner thrums with life: bulletin boards cluttered with lore, flower shops bursting with garden-core charm, and skeletal NPCs whose designs mash up folk art with so much personality, you’ll swear they’re old friends.
And the soundtrack? Spot on. Acoustic guitars strum lazy afternoon vibes until boss fights erupt with electric wails, matching the emotional whiplash of confronting a soul’s trauma.
Limbo’s residents aren’t just quest markers — they’re broken mirrors of the living world, each reflecting a story that’ll gut you.
Take Flora and Rosa, the flower shop duo: their dialogue starts sweet, like honeyed chamomile tea, until you notice the cracks. Half-mentions of a missing husband. A flower that was his. A heartfelt confession while watching the sunset with Flora on the bridge.
This is where Kulebra shines. You’re not just solving puzzles; you’re reassembling shattered lives. Get it wrong, brushing off a soul’s fear, ignoring their cute, ‘Banjo Kazooie’-style pseudo-speech, and their souls remain trapped. But get it right?
That’s when the magic happens. Hearts are mended, bitter pills are swallowed, a broken family finds peace. And damned if it doesn’t hit harder than any slain dragon.(Pro tip: Talk to everyone. The birds? They’re free of Limbo’s day-repeating curse. The boulder in the hat? The rumours are true, he really does speak… Nothing in Limbo is filler.)
Kulebra and The Souls of Limbo isn’t just a game — it’s an ofrenda for the broken, a love letter to second chances, and proof that the dead (and the undead snake helping them) can teach us more about living than any self-help book.
With its radiant art, soul-stirring music, and writing that’ll make you laugh until you almost forget you’re crying, it’s the kind of experience that lingers long after the credits roll.
So grab your marigolds, steel your heart, and get ready to kill those demons with kindness. Just watch out for wily Pica. Damn you, Pica!
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